MagicPhD
Poster
Posts: 95
World: Fractal
Pronoun: he
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Post by MagicPhD on May 18, 2015 0:25:00 GMT
I think I shall explain my system in two parts: what people used to think about magic up till ~10 years ago, and what we know now.
It has long been known that every person is capable of magic. It's easy to see: any fool can simply concentrate on their intense desire to matter while yelling at the top of their lungs, and they will start to glow. The color and intensity vary from person to person, but anybody can do it.
To do magic is to put your brain in some state that corresponds to a magic effect. The mapping is exceedingly obtuse, however. Telekinesis requires one to remember what the had for breakfast exactly one week ago while twiddling their thumbs, and it's one of the simpler effects. Other effects require thinking multiple things at once, or things that don't make any sense (how prime is purple). Every effect was discovered by luck or trail and error. Mostly error.
Thus magic was not a large force in most people's lives, as it took a life's dedication to do much of anything. To do anything of real power, you had to use magic to manipulate your mind so you could think even more impossible things. Those that succeeded are called Arch-Mages, and they are all somewhat...of.
Then, about 10 years ago, I discovered how it all worked.
All magic is the interactions of a subatomic particle I dubbed the 'mageon'. It 'likes' to flow in self-referential patterns, and each type of flow has some interaction with other particles, or space/time itself. A conscious mind is self-referential enough to trap and sustain them, and each mental contortion done by a mage causes mageons to enter a new pattern, causing some effect.
Once I wrote down the equations for this (incidentally uniting Quantum Field Theory and General Relativity), I could print self-referential circuits for the magic to flow through instead. Thus creating the industrial age of magic. We are happily on our way to magically induced post-scarcity.
Well, that was rather long. Let me condense:
Magic is governed by strict laws of physics, which we know. We can now calculate a magical circuit for any effect. Any effect is theoretically possible, though interactions with energy are easiest, then matter, then space, then time. Other interactions must be built up from these.
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Post by Mother Starlight on May 18, 2015 1:35:40 GMT
I like your world. It's pleasantly crunchy to instantiate in.
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MagicPhD
Poster
Posts: 95
World: Fractal
Pronoun: he
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Post by MagicPhD on May 18, 2015 2:13:36 GMT
I like it too.
I'm also happy with the interesting data I get to work with when you instantiate. I don't understand any of it yet, but I will eventually.
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Post by Andrew on May 21, 2015 1:59:58 GMT
And how could we get our own [ world trees] if we wanted them?
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Post by Dispersive Prism on May 21, 2015 2:19:44 GMT
You should find an arcanist and talk to them about making you a world tree!
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Post by Leaf on May 21, 2015 2:26:08 GMT
Where is Andrew going to get an arcanist, Prism? I don't think there's been any indication that arcanists occur outside your world.
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Post by Dispersive Prism on May 21, 2015 2:29:23 GMT
Well. Okay, yes. Do you want me to talk to some arcanists? See about getting you world trees?
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Post by Andrew on May 21, 2015 2:35:02 GMT
In the short term on most worlds I would expect blood magic to be more important.
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Post by Leaf on May 21, 2015 2:46:58 GMT
Yes. People die faster than suns in the vast majority of cases, as far as I know.
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Post by Dispersive Prism on May 21, 2015 3:10:28 GMT
I will work on blood craft instead, then.
(Did you know there are a lot of crafts? As many as seven! Maybe even eight!)
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Post by Lioncourt on May 21, 2015 4:07:57 GMT
I told Andrew I would write an explanation of Memni and Memnodynes for this thread. Here is that explanation.
A Memnos (1) is a mental tool that acts like a physical one. For example, if I had a Memnos of a flint and steel, I would then be able to strike fire anywhere I could reach.
A Memnodyne is a group of Memni that have been practiced together for so long that they have become one fluid ability. For example, I might have a set of Memni consisting of flint and steel, a hand bellows, a bucket of water, etc, etc: over time, these might condense into a single ability, "Fire Control", which would have many less restrictions on its use than the set of its components.
Learning to manifest a Memnos is a long and arduous task. The apprentice is given a specific motion - lighting a candle, perhaps, or picking a stone up off the ground - and told to practice it until they can do it exactly the same way every single time. Only once this ritual perfection of motion is achieved can the student begin attempting to exert their will. (2)
So, after six months or so of ritual repetition, you finally have the motion etched into your mind to the point of reflexivity. At this point, you then exert your will... And leave out the last step, while expecting the full motion to still happen. If you've focussed correctly, the rock will jump the last inch to your hand, or the candle will light before you bring the taper to it.
Over the next six months, you will then slowly widen that gap, substituting more and more mental action for physical action, training your will until it knows how to light a candle, even if you have nothing that you could light it with. You won't be able to do anything else - just this one single thing you've practiced to perfection.
Then, you repeat the process with a slight variation. Instead of a candle, you light a hearth. Instead of a picking up the stone, you hold it motionless in the air.
Once you repeat this process enough times with the same tool, you will manifest a Memnos that incarnates that tool. I started by picking up stones: it took me four years of dedicated study, eight hours every day, to manifest a fully-general Memnos of my hands. (3)
Once you have a single Memnos, acquiring more is easier. You know how to focus properly, and you can steal pieces from your previous Memnos if you choose to manifest something that's similar enough. I acquired a dozen more Memni over my next decade of practice, and another two dozen in my second decade. It takes me only a month or so to manifest a new Memnos now.
This level of skill is rare. I am one of perhaps a few hundred thousand people in my world who have manifested a Memnodyne - as I said above, an integrated toolset that has been practiced with enough that it becomes one ability. Memnodynes are far less restricted than Memni: practice working one's will means that many artificial limitations fall away. It makes no sense for objects I am holding with the Memnos of my hands to have to float within an arm-length of me: I do not hold them with my physical hands. Nonetheless, this sort of artifact of the original tool is extremely common among apprentices and journeymen of the Art.
Once you manifest a first Memnodyne, you may then attempt to build a nonexistent tool for your second - something wholly made of will, with no physical analogue. Having succeeded at this puts me in a very exclusive group among mages: there are perhaps a hundred living today with an ethereal (4) Memnodyne.
1: I should note that the terms 'Memnos' and 'Memnodyne' vary from place to place. I use them because I learned from Lupinian texts, but the tutors in Grand Victoria use different terms for the same mental constructs.
2: For this reason, certain types of skilled professionals find it much easier to build their first Memnos, as they already have perfected some existing motion: however, such apprentices rarely acquire more Memni after their first - the sharp spike in difficulty drives the vast majority of them away.
3: This is fast. Most apprentices take five or six.
4: Analouge-less.
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Post by Kit on May 21, 2015 5:00:56 GMT
Are they all magic, Prism? That sounds really neat. What are they all?
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Post by Dispersive Prism on May 21, 2015 14:12:41 GMT
They are all magic! I went and got a brochure explaining them. There's blood, crystal, song, metal, rock, air ( ), aura, and heat. Or cold? Also lightning? I don't know why they call it heat, it seems to be the standard wizard one with fire and ice and lightning. It is confusing, magic is confusing.
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Post by Andrew on May 21, 2015 14:23:30 GMT
Which of those can create world trees? They don’t seem to fit any of the crafts.
Why are you surprised that air craft is a thing?
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Post by Dispersive Prism on May 21, 2015 14:30:48 GMT
I have no idea! Blood, maybe? It could be a combination of things, the brochure says that communication crystals are a combination of song and crystal! Which makes sense. So maybe blood and heat? Or aura or something? I don't know, I am not an arcanist.
It was really confusing in the brochure explanation. Here, let me quote it. "Breath craft is focused on the aspect of movement. The easiest thing to move is air, but a practiced breath craft arcanist can move liquids, too. If you feel a strange unexplained breeze, or see water acting odd, report it to a Ministry official right away!"
Weeeeird. So weird.
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