Don't wizards usually start with something like 10 MP? I mean it varies from game to game, and race to race, but if 2MP is a valid starting number then I'm really surprised at 196 or whatever it was. There's only so much a backstory can do. It's like Miles is starting at level 20 instead of level 1.
Well, not exactly. If he'd encountered a spellbook right before shit hit the fan in The Warrior's Apprentice, he would've started with 14 MP. (I gave him 10 for my assumptions about his childhood and 4 for that story about spending weeks training to do thrill rides in a lightflyer down a difficult gorge with his eyes closed and several critical safety features turned off.) It's only after he started seriously adventuring that he started seriously racking it up.
In effect, he has been going around earning XP all his life with nothing to spend it on, and in particular he has been spending the last five years of that life in on-and-off seriously harrowing adventure campaigns. Also, unlike most adventurers, he is spending his XP on MP and on nothing else.
Didn’t he, though? He didn’t use those terms, but he gained plenty of ranks in Diplomacy, Gather Information, Profession (Lightflyer Pilot), etc. He probably gained ranks in Bluff, but it’s harder to tell because he started with a high bonus and a weighted d20 for that.
That doesn't appear to be how it works accoding to setting notes. Otherwise I'm sure most people would start off in the QDS system with XP debt from not having experienced enough harrowing situations to pay for all their skills and abilities.
Andrew is about to PM QDS and get the rest of the contents of their catalog. He realized there is no reason to wait, even if he can’t cast yet, especially because merely knowing a spell can tell you more about it. Since he is used to negotiating more than he’s used to fixed catalogs, he will also ask again for minor planar ally and if there is any other type of planar ally spell.
In the short term, this will only get him the ability to think for a few seconds about these spells. In the longer term, it will get him actual access to these spells without him having to buy them separately. This will be especially useful if he ever dies and becomes a nondemon.
I am about to have Leaf summon a random demon, who shall coincidentally turn out to be Cam.
I think perhaps this implies that for Many Worlds purposes, summoners working outside of Daevinity worlds get a random daeva from any Daevinity world, not just the specific one they learned summoning from.