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Post by lurkingkobold on May 19, 2015 1:51:51 GMT
Lurker has acquired some spellbooks. She can't read them yet but she's trying; she should pull it off about as soon as it's possible to do that. (I'm assuming that attempting to read a spellbook when you can't actually read doesn't set off the book-destruction effect or anything.)
I'd like her to be able to tell about how close she is to pulling it off, or at least how fast she's making progress. She does have Carp's 'see magic' ability now, if that helps. Is this possible?
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Post by Mother Starlight on May 19, 2015 2:27:23 GMT
Trying to read a spellbook but failing due to illiteracy does not consume the spellbook.
I don't think 'see magic' would help here. By analogy, suppose there was a magic item that was activated by pushing on it with 50 pounds of force, and she was only strong enough to exert 20 pounds of force but was exercising to get stronger. I wouldn't expect 'see magic' to help her gauge her progress in getting stronger, so I don't expect it to help her gauge her progress in getting readier. If I'm wrong about the strength case, then feel free to apply the same conclusion to the reading case.
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Post by lurkingkobold on May 19, 2015 2:35:28 GMT
If it had a partial reaction to 20lb of force she might be able to see that. Sounds like it doesn't, though, which is fine.
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Post by Daniel H on May 19, 2015 2:37:43 GMT
About what is the minimum level of reading comprehension to trigger a spellbook? Knowing an alphabet? The ability to sound out words? The ability to read Green Eggs and Ham unaided?
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Post by Mother Starlight on May 19, 2015 3:00:18 GMT
Somewhere between sounding out words and Green Eggs and Ham, I guess? The answer to the question "can you read a spellbook" is the same as the answer to the question "can you read a book", whether that answer is "yes" or "no" or "slowly and with difficulty". The exception is that you can't misunderstand a spellbook; either you get it or you don't.
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Post by Daniel H on May 19, 2015 3:07:18 GMT
By unaided, I didn’t mean easily. I would expect most people who can speak English and can read at all could read that. I guess I wasn’t accounting for Sam-I-Am weird grammar, which would trip up Lurking more than most people.
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Post by Mother Starlight on May 19, 2015 3:27:01 GMT
If 'see magic' can tell whether she knows a spell, then it might be able to give some feedback along the lines of "that sure is a magic thing that you're reading". The spellbook itself doesn't do anything magically conspicuous until you finish reading.
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Post by lurkingkobold on May 19, 2015 4:02:14 GMT
Carp!see-magic doesn't show anything for people who know how to cast Carp!spells, because that's strictly mundane. It will register magic being cast and things (people, animals) that have had magic cast on them, which is almost universally true of spellcasters but also reasonably often true of other people. (Lurking has, twice now actually, once for that 'I'm an illusion' thing and then recently to give her the see-magic ability; these are different enough effects that it should also be pretty obvious that she has two different ones.)
Knowing a Dungeon!spell seems at least potentially magic to me, so that might show up to her see-magic ability; I would definitely expect reading a spellbook to show up more or less the same way that casting magic does, especially if knowing spells is magical - the book casts the 'know X spell' spell on the reader, basically, is how I'm modeling that. This suggests that an inactive spellbook shows up as magic, the same way Lurking would show up as magic even if she wasn't using her see-magic ability and had her illusion-ness suppressed.
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Post by Daniel H on May 19, 2015 5:13:00 GMT
At least by QDS standards, spellbooks are magical but not magic. As I understand it, this means they cannot be made in mundane ways but they do not themselves contain magic.
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Post by Mother Starlight on May 19, 2015 15:40:13 GMT
On further reflection, since Dungeon magic tries to fit itself into the existing paradigm, see-magic should return the same results as detect magic. Spellbooks, reading spellbooks, and knowing spells do not register as magic.
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Post by Daniel H on May 19, 2015 18:58:00 GMT
Each fork is a single type of metal, which may be an alloy and/or include fantasy metals. The fork is always tuned, so you never get a fork intermediate in size between e.g. C and C sharp. Based on what I have just looked up about music theory so that I can assign forks to the Daevinity worlds, this breaks my plans for assigning said forks, and slightly cracks my suspension of disbelief. Unless Dungeon happens to contain an Earth, it seems unlikely they would have all of Western music theory including the A440 standard (which isn’t even that widely accepted in continental Europe) and Equal temperament. If it’s allowed, I would like Daevinity to use a Pythagorean tuning, probably with A4 being 444 Hz.
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Post by Mother Starlight on May 19, 2015 21:01:18 GMT
Forks for worlds in the Dungeon cluster use a just intonation based on 1000/6 Hz. Other clusters may use other scales but should be consistent across the cluster. Preferably, broadly similar worlds/clusters (like Dungeon and Carp, or Fractal and Eclipse) should use correspondingly similar scales.
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Post by Daniel H on May 20, 2015 3:49:13 GMT
Andrew and most of Kappa’s pups now know what happened, including that it happened to customers as well as the company.
EDIT: As I understand it, “pup” short for “puppet” is an RP term approximately synonymous with “character”. Could somebody tell me if I used it correctly?
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Post by Leaf on May 20, 2015 12:50:28 GMT
You did in fact use it correctly.
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Post by Daniel H on May 22, 2015 16:16:42 GMT
When trying to dispel magic, how does one target a particular piece of magic? Does the caster need to be near the spell in some way, or could Leaf dispel Andrew’s lighted room from Nexus?
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