Sorry this took so long, I was busy with Kima
inventing computers. We have a proof of concept now! WE HAVE MADE FLESHCRAFT DO MATH! EEEE!
Hrm, anyway, my world's magic! An overview of it, anyway. General knowledge, and stuff.
So, magic in Chaeral can pretty neatly be divided into:
Things humans can do with empulse.
Things other things can do with empulse. (And aetherlight.)
Non-empulse things that do a thing and nobody has any clue how or why.
In the category of
things humans can do with empulse the most important is probably
generate it. Empulse kindles (that is, comes into existence) during human orgasm, in direct proportion to the experience. While it is kindling, other things can interact with it, but once it settles in a human it stays put and is accessible only by the person who generated it. Empulse always 'remembers' who generated it. Quantity of empulse is measured in 'glints'.
Despite being the source of it, humans can only do the simplest of the things that can be done with empulse.
Flashing is what we call it when, with a sharp effort of will, someone brings their empulse up into their body during bodily movement. It expends a few glints of empulse to make that singular bodily movement inviolable. This is almost as dangerous as it sounds; doing it wrong is so far the most common cause of injury in the first few years after sexual awakening. (Flash a punch aimed at a tree without knowing what you're doing, you're much more likely to dislocate your shoulder or fall on your butt than hurt the tree.)
I'm not very good at it, but I was careful. I only hurt myself a couple times, and I don't do it much anymore since the novelty wore off.
Exemplation is what we call it when someone pours empulse out through their heartbeat into an inanimate object, and then severs the empulse in the object from themself to make the object lock in to its current state. It's very straightforward and literally every human in Chaeral can do it easily. It's common even up here on Meridian, but down on the continents exemplation is used for almost all construction and food preservation. An object can be made into an exemplate temporarily, after which you get some portion of empulse back (the maximum time is exactly one thirtieth of a day, called a measure, its what our clocks are based on). Or an object can be made into a permanent exemplate, and you never get that empulse back and someone has to expend an equal quantity which is also permanently lost to undo a permanent exemplate.
Pulsebinding is what we call the discipline of learning how to transfer or mirror or reflect states of motion between two exemplates, which for some reason involves representing specific states of motion with geometric symbols and a weird kind of mental contortion that I don't know how to describe and every book on it describes differently. In theory, anyone who can make exemplates can pulsebind. (You can only pulsebind exemplates you have made.) I've managed it a few times, even. But pulsebinders are actually kind of rare because most people just aren't very good at it. I don't remember all the binds and I'd rather not dig up a book on it right now, but I think there are eight? A pulsebind lasts until the pulsebinder cancels it, and you can't do it to temporary exemplates.
The category of
things other things can do with empulse is much broader. Many species of erovore (creatures who feed on empulse instead of some form of food) have some minor unique ability or produce some kind of minor magical byproduct. The one I, of course, will talk about most, is...
Fleshcraft!
Fleshcrafts are objects and structures shaped out of the same materials that compose a human body. Fleshcrafts are inherently healthy. An inanimate fleshcraft can survive indefinitely without any form of sustenance and will be immune to poision, infection, and anything like that, but will be slow to heal and such, and will even grow to its final state very slowly. If you need a fleshcraft to grow faster or do anything but sit there, it needs at least blood vessels to connect with a city artery, or failing that, lungs. Dead fleshcraft don't decay unless thoroughly destroyed, and fluid contact with living fleshcrafts partially extends the health effect to humans. I'm only twenty-six but I won't show or feel the effects of aging until I die. I
will still die somewhere between eighty and a hundred, of sudden horrible tumors, if I don't get green aetherlight healing to rejuvenate me (I'll get to that).
Fleshcrafts are made by shok'ush like my keeper, Lagakima, who have the rare gift of
morphweaving. A morphweaver has the ability to impregnate a human womb with a fleshcraft of eir own design, to create entirely new morphs. I'm going to have Kima describe what morphweaving is like and repeat it here:
Thanks, Kima.
Morphs are generally divided into two categories:
quiescent and
procreant, sometimes also called unlayered morphs and layered morphs. Procreant morphs can make more of either itself or a layered quiescent morph. Quiescent morphs can't.
Two different procreants can't be layered, and a procreant can only be layered with one quiescent. A procreant can only impregnate a (female) human or be impregnated by a (male) human. Even if you jam two procreants' relevant parts together in the obvious way, it doesn't work.
Gestating a fleshcraft usually only takes... about the same amount of time between meals if you eat three times a day? Less if you eat an extra meal. Fleshcraft magic makes birthing both painless and safe. Believe me, I'd be far less enthusiastic about what I do if I had to worry about it hurting me. It
can be mildly uncomfortable, but the standard practice is to set the birth trigger to orgasmic muscular contractions, which makes the birthing easy and
extremely lacking in discomfort. A birth trigger can be any series of muscle activities; for wombriders its flexing thumb and each finger of your left hand in sequence three times.
There's a couple of cheats that have been discovered.
For example, if I ate an animal alive, Kima would have a small amount of time in which that animal's threads would show up for use. I have never done this. Because ew. But it's how the Genesi Ascendancy got the procreants that make lamps and other things that we use for light.
Also, the now-ubiquitous cleansing pools, which come from superconcentrating the "health effect" magic to the point that it is both visible and near-instantly disintegrates anything that isn't part of a living human or an erovore.
Okay, now let's talk about
aetherlight. the glowstuff that comes in six colors, the stuff of fairies. It is still a heavily argued topic: are fairies erovores or not? Even after eight hundred years, the question is still rehashed and people are still writing books on why fairies should be considered one way or the other.
Aetherlight sometimes (rarely) forms naturally in clouds or crystals (or fairies, apparently, but nobody's ever seen a fairy start to exist so we don't know). Breathing in a cloud of aetherlight allows you to use it, but you can't hold on to any of it.
The reason fairies are so important is that they take empulse and give back an equal quantity of aetherlight that is attuned to you, so you can get it in large quantities, save it up, take it with you, keep it forever if you want, and only expend it when you actually use it.
Humans in Chaeral are born with one of three possible channel-pairs (also called conduits, depending on who you ask) unless you're a mutant, like me. I can't use aetherlight at all. Which probably means people from other worlds can't use aetherlight either... Using an aetherlight power, you can use it on yourself, which is easiest and cheapest, or you can aim through touch, which is slightly more costly, or you can aim through line of sight which is much more costly. Using an aetherlight power on an exemplate is twice as costly, and an aetherlight power and a flash(see above) cannot affect a person's body at the same time. Flashing interrupts aetherlight.
If you
can use it, you can only hold on to one color of aetherlight at a time. Each color represents an element:
Vital,
Force,
Spark,
Ray,
Warp,
Soul.
First-channels (also called striker conduits) have the most direct power, costing the most aetherlight to use and having the largest range. The positive first channel is called a
push, the negative a
pull. A sparkpush, for example, just directly makes something hotter. A forcepush creates a repulsive effect between two objects. A vitalpush strengthens a living thing and speeds up its metabolism.
Second-channels (also called slider conduits) have... what's the word, orthogonal powers, which are less costly but have only a fourth the range of the first-channels. The positive second channel is called a
bloom, the negative a
fold. A forcebloom, for example, gives something additional inertia. A vitalfold makes a living thing autonomically-unresponsive to stimuli and causes deep sleep in things that sleep. A sparkbloom makes a thing more flammable.
Third-channels (also called shader conduits) have immunity powers, in general terms of too much of the element, or not enough of the element, which cost very little aetherlight but have only a fourth again the range of the seconds. The positive third channel is called a
call, the negative a
drop.
Vitalshaders are why green fairies are by far the most valuable (even though silver fairies are much more tightly controlled and yellow and purple fairies are much more useful for aetherlight crystal empowerment)
A vitalcall corrects a living thing, causing comprehensive regeneration to an optimally healthy state. Under a vitalcall, you'll revert the effects of age at about the same rate you aged, any defects, badly healed bones, scars, etc will correct themselves at a normal healing rate, your body won't produce waste and will in fact destroy it at about the rate it would accumulate and this effect extends to foreign material (including germs apparently) and undoing pregnancy up to about the point where you'd start showing.
A vitaldrop provides immunity to starvation, thirst, suffocation, and such. If you're accelerating a vitalcall with a vitalpush, you usually need a vitaldrop as well so whoever or whatever you're healing doesn't waste away in front of you.
Some of the other 'immunity' powers are kind of weird, though:
A souldrop causes the formation of perfect indelible memories, while a soulcall improves multitasking.
A warpdrop gives you perfect balance, while a forcedrop gives you perfect traction, and a forcecall apparently makes you immune to
leverage, don't ask me to explain how that works.
And finally, there's the obviously artificial but nobody knows anything about where they came from or how they work stuff that pops up occasionally. The only example that springs to mind is the somewhat famous Gyneca Halo, which is this big metal ring that if you walk through it and you're at least humanish, you'll transform (slowly enough to feel it, and extremely painfully) into a female human in perfect health, with a random set of aetherlight channels, regardless of what you were before. I
think that the Halo is the only way anywhere in Chaeral for a woman who's escaped her natural lifespan to regain the ability to have children, but that's not exactly something I've looked into.
I've only read about the Halo because its also the only way to get different aetherlight channels, or get them in the first place if you don't have them at all.
...if anyone who can travel worlds, wants to briefly visit my world to use the Halo, it's on a small island called Aera just south of Meridian. It's not, you know, guarded or anything. It's apparently impossible to move, and I don't think it gets visited particularly often.