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Post by lurkingkobold on May 17, 2015 3:19:37 GMT
Sure, that's fine.
Edited per below, because having this at the top of a page will be convenient:
Level# Title Cast MP 0 Dabbling 1 1 1 Novice 17 2 2 Adequate 37 5 3 Competent 60 8 4 Skilled 89 13 5 Proficient 117 18 6 Talented 150 24 7 Adept 187 30 8 Expert 227 38 9 Professional 270 46 10 Accomplished 317 55 11 Great 367 65 12 Master 420 76 13 High Master 477 87 14 Grand Master 537 100 15 Legendary 600 113 16 Legendary+1 667 127 17 Legendary+2 737 141 18 Legendary+3 810 157 19 Legendary+4 887 173 20 Legendary+5 967 191
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Post by Mother Starlight on May 17, 2015 4:11:10 GMT
Dungeon magic likes MP. It might be convinced to stretch to something else; I'd have to judge on a case-by-case basis. I wouldn't have predicted that it could have become a skill that increases with use before it met Carp.
I just realized that I should have done (14,100) instead of (15,100). Sorry for the inconvenience, I'll remath soon.
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Post by Mother Starlight on May 17, 2015 4:34:10 GMT
Level# Title Cast MP 0 Dabbling 1 1 1 Novice 17 2 2 Adequate 37 5 3 Competent 60 8 4 Skilled 89 13 5 Proficient 117 18 6 Talented 150 24 7 Adept 187 30 8 Expert 227 38 9 Professional 270 46 10 Accomplished 317 55 11 Great 367 65 12 Master 420 76 13 High Master 477 87 14 Grand Master 537 100 15 Legendary 600 113 16 Legendary+1 667 127 17 Legendary+2 737 141 18 Legendary+3 810 157 19 Legendary+4 887 173 20 Legendary+5 967 191 eta: formula is mp=(17/42)skill2+(59/42)skill+1, rounded down.
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Post by Mother Starlight on May 17, 2015 4:40:59 GMT
btw the kobold avatar looks like something from homestuck, was that intentional?
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Post by lurkingkobold on May 17, 2015 5:48:40 GMT
btw the kobold avatar looks like something from homestuck, was that intentional? This particular style of kobold is called a 'cutebold', there's a whole, like, mini-fandom about them even though it doesn't seem to have a particular canon. I'm pretty sure they predate homestuck but I wouldn't swear to it.
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Post by lurkingkobold on May 18, 2015 5:58:41 GMT
Oh, sorry, I didn't notice. Um. That is really interesting. There's a subtlety here : The Entelechy either plays very nicely or not at all with other worlds, depending on how you look at it. It doesn't exist to other worlds and others don't exist to it; "nonexistence" is something that can be modified by Entelechy magic but on the scale of a universe would be very, very expensive. So by default, Lurking would be "invisible" anyway, to the point that she could literally be standing in the middle of, I dunno, the galactic black hole or something while standing in her living room in her home world, and not even notice anything strange.
That being said, if you are willing to pay the ludicrous mana cost, you can import creatures and spells from one algebra to another. If this was done... I suspect that a dragon and large quantities of Entelechy magic would be completely unable to notice Lurking's presence under default conditions! It wouldn't always work, because some dragons do have actual, perceive-light eyes and some spells just look for gravitational distortions corresponding to the presence of matter and so on, but a lot of "is there something there?" spells would end up in a mana run-off against Lurking's effect (and therefore fail , because it's absolute (?) according to her own world's mechanics and so her spell is backed by an entire universe.)
It could be a cool works-once trick we can pull out for a plot, I think!
Her invisibility-to-magic would be pretty useless to her if it didn't cover nonvisual and secondary effects; if it works at all it'll work on gravity detection and stuff. Basically any spell that would be tricked by an illusion (of the relevant sort, e.g. an illusory weight for gravity) will not be tricked by her, and vice versa - her local magical items are never tricked by illusions so this works perfectly in the context in which it was designed. A spell that was smart enough to notice that something weird was going on and able to choose to believe in an apparently-illusory thing would trump her on that axis; a dragon might be able to but I bet it'd take them a while to figure out that they should. (Living things where she's from default to believing in illusions and will generally have a very hard time disbelieving in her, not that they'd have any reason to want to.) She's kind of booked for plot for the next little while but we can definitely keep this in mind for later. :D Also, another magical detail: The 'kill the mage who made the item' effect is basically the Carp-magic equivalent of the magic 'program' encountering a fatal error. Another thing that can cause a fatal error is trying to create a solid object that intersects with another solid object, which is why you see fountains of water but not fountains of gold coins there. You can make an object that makes coins or whatever, but if it's ever misused, you go splat, so the mages who can do that tend to keep it a very closely guarded secret so that nobody tries to force them to. Also, the magic item in question breaks if it encounters that sort of error, so the rare gold-maker that does get, say, inherited with instructions after a mage dies, still tends not to stay working for very long.
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Post by lurkingkobold on May 22, 2015 11:48:49 GMT
(6:37:33 AM) Adelene: ...Lurker might be able to fix Leaf's bones, once she does her Carp magic world tour. (6:40:33 AM) Adelene: I'm not 100% sure on that, it might run into the 'making solids allows making infinite gold/steel' issue (physically changing things runs into this too, so it'll need to work about the same way for the same reason), but Carp magic can definitely change *properties*, she might be able to convince his existing bones to just stop being fragile. (On the other hand allowing people to magic wood so that it has the same strength/hardness/bladepower as steel seems like not a thing I want to do, so.) (6:41:27 AM) Adelene: She might be able to magic them to, like, take in more calcium and heal themselves, that seems like it doesn't run into the same problem. (6:42:18 AM) Adelene: (On the other hand, you've got blood magic kicking around already, if this is a thing Miles wants he can probably arrange it before we get to that point.) (6:42:51 AM) Adelene: (But, like, I do want to work out where the limits on what she can do are just for general purposes.) (6:45:06 AM) Adelene: Yeah, I think I'm going to call it that way, healing magic can't just outright change the properties of body parts but can tweak them to heal, or to consider their existing situaton incorrect and 'heal' into something else.
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Post by lurkingkobold on May 29, 2015 0:03:51 GMT
Possibly also noteworthy: These kobolds don't start out speaking (except the one speaker), but casting Comprehend Language on them once and letting them stare at a ceiling for a few hours will bring them up to at least Lurker's current level of proficiency at Animalperson (or another language if they're more familiar with one) and possibly higher (it's based on how well they'd be able to speak if they'd grown up in a speaking culture - most of them are still pretty impaired even then, but they'd still be non-trivially able); even ones who don't do this will be able to learn to understand their person's language(s). They can also get permanent Comprehend Language spells applied with somewhat more effort for actual fluency at spoken or written language.
A note on stress management specialists: These kobolds are relatively unlikely to attach to a particular person. The stress management specialist job in a kobold tribe is about making sure that everyone, regardless of their social situation, is looked after. A stress management specialist will still make friends, of course, but part of the definition of the position is that they don't limit their focus just to those individuals.
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Post by lurkingkobold on May 30, 2015 14:55:18 GMT
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Post by lurkingkobold on May 31, 2015 0:28:57 GMT
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Post by lurkingkobold on Jun 2, 2015 17:50:09 GMT
- Rae is 6'3"
- Ivan is 6'
- Cordelia is 5'8" (so is Inavet)
- DL is 5'4"
- (Not pictured: Average Carp elf height is 5'3", average Carp tigerperson height is 5')
- Miles is 4'9" (so is Mark)
- Janice is 4'5"
- Lurking is 3'6", average height for a kobold
(I'd previously said that Lurker was 4', but checking my math reveals that this is incorrect; I have checked it more thoroughly now.) ETA: Lurker weighs ~40 lb.
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Post by lurkingkobold on Jun 8, 2015 23:27:05 GMT
Lurker's current Dungeon spells known: Can cast: Can't cast: - Acid Splash
- Light
- Prestidigitation
(current spells cast count: 12)
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Post by lurkingkobold on Jun 18, 2015 22:56:12 GMT
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